@TeamBlueplant
There is–well, was, in the 90s–a Mac and Windows 3.1 military simulation created called “TacOps” written by a Marine officer named Holdridge. It was written for training purposes. It was extremely detailed and had an above-average AI, especially for the time. One of the features of the AI was that units wouldn’t reveal their positions by carrying out direct fire they knew would be ineffective. This meant things like infantry units with short-range antiarmor weapons like the old 66mm LAAWS would, when faced with modern MBTs that they couldn’t affect from the front, would behave intelligently and hold their fire and remain hidden and not shoot until they could get a shot at the flanks or rear.
I don’t think the Windows 3.1 version is still distributed or supported. It was published by Arsenal Publishing, a company now defunct. I don’t know whether it is legal to download as “abandonware,” but anyone contemplating such a thing would first need a 32-bit Windows version old enough to emulate Windows 3.1 compatibility to play it. Or Classic Mac OS 7, if you can find the old Mac version and something to run it on.
The graphics are, perhaps, unimpressive, but the gameplay still manages to impress even now. It had a really good UI that allowed you to concentrate on playing the game instead of fighting the interface. It also had a wealth of extremely detailed information about common vehicles abd weapons in US, Canadian, and Russian service at the time, and there used to be downloadable patches that could take you back as far as around 1965, with M60A1 and T55 tanks, though your air support missions would still be listed onscreen as being F16s, Harriers, or MiG-27s.
Nothing is nerfed. A full battalion volley from MRLS with DPICM will fuck shit up in a most thorough and satisfactory manner in an area a grid square across, killing 40% or more of AFVs, even modern MBTs, outright, and at least as many dismounted infantry, raising a wall of dust that blocks line of sight for at least a turn for anything that doesn’t have thermals, and everything that survives will be suppressed and thrown into confusion for several turns. Some of the Russian heavy MRLS are comparable but the really heavy stuff doesn’t show up much on the OPFOR side, which is realistic if you are thinking of it in terms of a stand-in for 1990s Iraq or 1980s North Korea and not just a stand-in for Russia. Artillery delivered mines are available too, and they are deadly, but not as deadly as antiarmor teams with modern fire-and-forget antitank missiles and thermal sights.