FeatherTrap
Knight of Boops
@ANoobis
Well, what happened in the series is that Ubisoft decided that the whole Assassin/Templar conflict was less interesting then just going to different time periods to have historical revisionism hour.
Someone needs to inform Ubisoft that deeper is better then wider when it comes to story telling. They keep thinking that they need novel new time periods and settings with a new list of bland and strangely progressive for their time protagonists to play with, when in reality what they should be doing is fleshing out the ideologies of it’s factions beyond “FREEEEEEDOOOOOOOOOOOOOOOOMMM!” and “Muh Order!”. XP
The collection of Ass Creed games collectively referred to as “The Kenway Saga” (Ass III, Yarr Pirates and Rogue) and Unity (which is tangentely related to it) all played around with the idea that the conflict wasn’t morally black and white as the first game and the Ezio Trilogy showed it, and maybe the Assassins weren’t actually the inarguable good guys. The issue is that they only did this by having the Ass-ins be perfectly fine with murdering entire cities of people who defy their own agenda, they never allow the Templar Order any kind of nuanced argument that might lead any players at all to think maybe they have a point. >.<
Deeper Ubisoft, not wider. I literally would have paid the cost of the last five games combined for a game that was basically Rogue but not utterly half-assed. Not even actually, it was more like quarter-assed. XP
Well, what happened in the series is that Ubisoft decided that the whole Assassin/Templar conflict was less interesting then just going to different time periods to have historical revisionism hour.
Someone needs to inform Ubisoft that deeper is better then wider when it comes to story telling. They keep thinking that they need novel new time periods and settings with a new list of bland and strangely progressive for their time protagonists to play with, when in reality what they should be doing is fleshing out the ideologies of it’s factions beyond “FREEEEEEDOOOOOOOOOOOOOOOOMMM!” and “Muh Order!”. XP
The collection of Ass Creed games collectively referred to as “The Kenway Saga” (Ass III, Yarr Pirates and Rogue) and Unity (which is tangentely related to it) all played around with the idea that the conflict wasn’t morally black and white as the first game and the Ezio Trilogy showed it, and maybe the Assassins weren’t actually the inarguable good guys. The issue is that they only did this by having the Ass-ins be perfectly fine with murdering entire cities of people who defy their own agenda, they never allow the Templar Order any kind of nuanced argument that might lead any players at all to think maybe they have a point. >.<
Deeper Ubisoft, not wider. I literally would have paid the cost of the last five games combined for a game that was basically Rogue but not utterly half-assed. Not even actually, it was more like quarter-assed. XP