Anonymous #0A6B
@EverfreeEmergencies
ah, that makes sense.
And then there’s the video game that has something for everyone.
ah, that makes sense.
And then there’s the video game that has something for everyone.
@EverfreeEmergencies
–This is why, barring severe functionality issues or legal issues with developers, Nexusmods shouldn’t allow that shit in the first place. You don’t want your name connected to it anymore? Fine. But you shouldn’t get to fuck over several thousand people–several hundred thousand, even, if yours is a base/tool designed for other mods to utilize to function–because you had a fit of autism.
Steam Workshop and providing external links to communities related to the associated games?
If they want to throw a tantrum because someone said “orange man good”, then that’s on them and it’s their reputation if they go nuclear over something trivial.
(together with “this mod requires this separate patch, which requires this installer, which requries you go to this offsite page and download & run an executable to prep the game to accept the installer)
Steam Workshop and providing external links to communities related to the associated games?gg wp that is far more lethal to “exposure” than any kind of modlist due to how shit steam workshop is
Try, say, moddb instead.
If they want to throw a tantrum because someone said “orange man good”, then that’s on them and it’s their reputation if they go nuclear over something trivial.What they should be stripped of, is ability to rugsweep said tantrum. That is, non-editable log of changes to mod files per author.
The consequence of said rugsweep is the loss of a distribution platform.
And, with Steam, if you delete a mod as an author it’s gone; you have control of your work.
mods are installed with no option to inspect, bypassing the site entirely (no “recent” page, no visual list, nothing)
Otherwise, the manager sticks with specific versions from the archive which might not work with new game versions (Nexus fucking you)
Even for SkyUI