@Napsack
I suppose, I’ve never played it so I’ll have to take the word of people who did. The new units sound like they’d be really great
in a different game, I just don’t think they really fit into XCOM, and yes the lack of customisation is a huge reason why. It way seem petty, but the XCOM narrative experience would be
really bland if all your soldiers had a uniform look to them and no descriptions you could edit.
As I said, I had a blast just making little stories for every soldier: Like the Irish Pastor who fled ADVENT persecution and became a marksman. Or the love interest between an ex-yakuza brute and British sniper who both joined the cause around the same time. Or my loveable Yankee Grenadier Girl who is responsible for more “death by collapsing building” kills then all my other soldiers combined.
My favourite experience was playing on hardcore, following the stories I made for each of these soldiers. I usually played them quite conservatively, but after the ex-yakuza guy got strangled to death by a viper, I started playing his mourning lover more aggressively, focused less on her safety and more about killing as many x-rays as she could. In the end, she actually ended up heroically sacrificing herself, buying time to keep the approach to the evacuation zone clear…on the last turn before I could move her, she copped a grenade from an ADVENT Officer.
Without moments like this, XCOM’s story is a fairly boring affair of just checking off the boxes of plot gates the game askes you to pass to get to the next mission. I’m not saying those WotC hero units are bad, just that they sound like they belong in a different game is all.