Wow, interesting indeed. I still like Oblivion more than Skyrim, damn Bethesda for removing the mysticism stat. I know that Fallout 3’s gunplay is often wonky or at least janky, but I don’t consider it to be a parasite just because none of the original teams from Fallout 1 and Fallout 2 were involved. As for the Enclave, I don’t see a problem with them being present in the game, though it would have rocked if there were at least some kind of faction system in it, indeed a missed opportunity.
Skyrim Legendary Edition and Fallout 4 are where I more often than not agree. There was no legitimate reason to remove the Speech part of S.P.E.C.I.A.L stats which both Fallout 3 and New Vegas had. Radiant quests should have either been cut completely from the game during development, or replaced with something better, like some kind of procedural generation set of algorithms (think Elite: Dangerous procedural generation but in a post-apocalyptic setting) No comment for Fallout 76.