It’s not unbelievable. That’s a common enough personality to see in people who think their hobbies are “delivering a message”, as they seemed to believe they were doing based on what I’ve seen of it.
Now these are insider sources, so take this with a grain of salt because we know what these people are like…but from what I heard, the entire mod team’s efforts where essentially held hostage by one dev: devilswish.
As the story goes, he was the one who did a lot of the heavy lifting with the scripting. Most of the impressive things done with the technical and mechanical sides of the mod are his work. This meant he was indispensable to their efforts.
Unfortunately, he was also the sole writer of the NCR questline. The sole writer.
From what I’ve heard, originally the NCR questline was the mod in it’s entirety. This is also why the only way to get to the Frontier is through that discrete NCR recruitment camp. The Legion and Crusaders questlines where literally added in after that by other devs.
Those three devs had little communication with each other, besides of course whatever devilswish said goes. So since the space station was part of the NCR questline, both of the other writers had to address it. And we once again see a J.J. Abrams vs Rian Johnson situation where the writers are fighting over whose toys get to be in the sandpit, since in the Crusaders questline it’s just nuked, while in the Legion questline it’s blown up off screen.
Also, this is why the beginnings of both of those questlines are sort of crowbarred into situations where they don’t really fit. The NCR story didn’t factor in the possibility of even joining other factions when it was being worked on by devilswish, and was stapled on later by others.
Their account suggests they had no control over devilswish whatsoever, and since he was indispensable to the project they where kind of stuck with him. Supposedly there was only one thing they where able to get him to compromise on: minor rebalances for armour sets. And even then, he was difficult and slow the budge.
Now I don’t know if they just want to use devilswish as a scapegoat for the terrible writing, since we know from the ZuTheSkunk case that they’re more then happy to jump on anything a fellow mod author does wrong to excuse themselves from any blame whatsoever. I’m just reporting on the claim from the video.
Generations ago, a Vault 47 resident by the name of Dr. Kevin Rossman left his underground home and went on your typical Vault Dweller adventures, being the protagonist of his own little Fallout story that all happens off screen. He finds his way to Vault 18 in the Black Bear Mountains.There, he formed a group called the Wasteland Scouts, who got into all kinds of hyjinks and managed in their time to piss off every single major faction in the wasteland, including the NCR and every single raider gang from here to the Frontier (yes, they actually foreshadow that place in this mod).A couple of generations ago, the vault was becoming overpopulated, and the exploits of the Wasteland Scouts gave many couped-up residents (specifically, the entire upcoming youthful generation) the idea of leaving to find a new home in the outside world. So after getting a list of potential settlement sites from the Scouts, they let an entire generation walk off into the Wasteland.Those settlements mysteriously disappeared without explanation, with the only clue as to what might have transpired being a bunch of babies left in the burning ruins. And trust me, once you learn why, you’re going to wish the babies had been left to die there…Before the Great War, a Senator named Andrew Oran convinced his fellows in the Enclave that the Vaults might need a “Plan B.” This plan was seven super top secret experiments, codnamed: Project America, Project Brazil, Project China, Chrysalis, Project Denmark, Project England, and Project France.Project Brazil is the important one, specifically it was an experiment to make people immortal and invincible through rapid cell replication and regeneration. The breakthrough came from an alien worm from Area 51, an organism that was capable of reproducing itself, as well as copying the DNA of whatever host it infects and keeping the host’s body safe from infection and radiation damage.Just before the Great War, Senator Oran decided that the ideal canditate to test this alien worm was his own daughter, Annai. Being infected with the worm gave her powers such as self-replication, immense power, as well as immunity to disease and radiation. After the bombs fell, she was taken to a secret Enclave base and cloned. One clone would adopt her identity, the other would become a man for some reason and take the name John Bragg. Eventually, the original Annai would break under Enclave indoctrination and torture, assuming the name Chevy Bragg and becoming her “brother”s subordinate.But it wasn’t just the Enclave interested in the space worms. One of the leader researchers of Project Brazil would become a super mutant, who by the time the game starts is referred to as The Father. Originally, his name was Mark and he was supposed to be part of the team Richard Grey and Harold lead into Mariposa before the events of Fallout 1. Suffice to say, they contradicted canon by saying he fell into the vats and surviving by becoming a mutant (even though that expedition canonically had no survivors save for Harold and Richard themselves).After the death of the Master in Fallout 1, and the destruction of the FEV tanks in the Mariposa Military base, things where looking grim for the Super Mutant Army. Without leadership they all scattered and went their own ways. But Mark had ambitions of reviving the plan, and intended to use his old project to do it. So after finding a fresh supply of prime normals (donated so generously by Vault 18) he abducted them and had the women impregnated with special embryos.Those embryos where made from genetic material gathered from the Vault Dweller (the player character of Fallout 1), effectively making them clone-babies of him each one was then implanted with the Project Brazil worms. The babies where then discovered by the Wasteland Scouts and brought back to Vault 18, adopted by the now agining generation as their own children.During this expedition, of which the original purpose was to-no I am not kidding-find a replacement for a broken water chip…yes you may all groan now, if you haven’t already-they encountered the Bragg “twins”, who posed as destitute but helpful wastelanders, who knew juuuuuuuuust where to find a replacement. For their service, they where let into Vault 18 and allowed to hold positions of significant influence. Chevy Bragg became head of Vault Security, while John Bragg became the coach of the Vault Ball sports team: The Vault 18 Patriots. Due to his position, he would have a great deal of sway over the newly adopted children of the vault.You are one of these children. Eighteen years after all that, you’re involved in a Vault Ball game and the mod begins.