Ruby offers the keyring to Emerald, but he says she can go again. Emerald already knows which door he wants to enter. He is intensely curious about Joyride’s past. He plans to spend a bit of time in there though, so he wants Ruby to see a few rooms first so that she doesn’t get too antsy.
Ruby picks a key that looks a bit like a tiny broken doorknob, and it opens to a room full of maze-like wires powering lightbulbs of all shapes, sizes, and colors. Some glowed steadily, still others blinkered on and off in various intervals, and some seemed to be barely lit at all, a small flicker being the only thing to betray their mimicry of a dead bulb.
The effect was quite pretty. Satisfied Ruby hands over the keyring to Emerald again. Emerald decides to do a random key before he gets to the main event, and shakes three keys free.
The first appears to be a small dagger keyring at first, but looking closer the colt can spot teeth along the thin edges of the blade.
The second appears the be a playing card with strange markings on it. If it’s a language, Emerald has no idea what it is. He does however recognize a picture of Joyride in the upper right corner. On the back of the card is a single black strip.
The third appears to be a simian creature that’s tail is… Oh, he gets it. A Mon-key. Very funny Joyride.
What does Emerald do?
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This CYOA is finished and being archived, but it’s creator and community are still active on the Discord Server.
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