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Description

was originally a test animation, but couldn’t get blender to render my composite properly, so whatever
 
the reason it needs compositing is because the way the eye fits into the head is impossible geometry; it’s actually all the way inside her skull, but I used render layers to display it over anyway, and used a third layer to mask out where her bangs overlap
 
if you want to use the model, go ahead and message me. I warn you, the rig isn’t great, which is part of why I gave up trying to render the walk cycle. the eyes also don’t look great straight on. this really was just a quick experiment
 
I would make it public, but 1. I would love to collaborate with someone who actually knows what they’re doing and 2. I don’t want it just completely up for grabs

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