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Description
Page 1403 - To Err is Common
14th Jul 2020, 6:00 AMIt’s a fundamental piece of metagame knowledge across many systems that player-characters and monsters are far and away more capable than commoners, implying training, magic enhancement, and specialization. Otherwise, anyone could complete the PCs’ quest and anyone could stop a rampaging monster. There’s a heavy emphasis on “only you can do this”-brand individualism built into the fantasy.
Transcript:
Applejack: WELL then, if you love them so much, by all means, take the rest of this batch to go! On the house.
Princess Cadance: Thank you! I appreciate it. I’ve worked up such a hunger from checking on the preparations. Ah, could I have you two roll Perception?
Twilight Sparkle: Uh, sure? <roll>
Applejack: Oooh, alright. <roll>
Twilight Sparkle: 25.
Applejack: Pfff. 18.
Princess Cadance: Twilight, as Cadance is leaving, you see her dispose of the extra fritters into an empty garbage can.
Twilight Sparkle: Somehow Twilight is not surprised.
Applejack: Ah still couldn’t see that with an 18?
Princess Cadance: Just barely. It was quick, subtle, and silent, and she picked a moment while you were distracted with the oven.
Applejack: Dang.
Twilight Sparkle: What’s a Princess of Love doing with such a high Stealth skill?
Applejack: Beats me.
DM: You can’t infer that she has a high skill bonus. …Could’ve been raw Dexterity.
Twilight Sparkle: Wouldn’t that be even more conspicuously powerful?
DM: Okay, yeah.
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