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Boy, sorry for taking so long on this one. I had most of the animation done for a few weeks, but ran into some oddities with the rig around the front legs that I couldn’t find a solution for some time. Seems to be all good now though. |
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The grass hasn’t really changed since last time. Still the same models being emitted from the dirt plane. But I completely overhauled the tree model, as I did get a few comments saying that the tree really doesn’t look like an apple tree based on how the branches were sprouting out. And yeah, they were right. |
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The animation itself is the main focus, of course. Once again, it’s mostly to make sure the rig is working properly (and seeing that I encountered that oddity earlier, I’m glad I did this). And seeing the front leg reaching out so far like this wouldn’t have been possible with the old body topology without some jank looking deformations. around the chest. Now it looks a lot more natural. |
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The facial rigging hasn’t changed much since last time, but it’s my second go at animating them, this time with more aggressive facial expressions and rapid shifts between expressions mixed in there as well. |
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The hair is still being manually keyframed, as it is still the best way for me to animate the hair and keep the hair looking the way I want it to. Manual animation for all the follow-through is still a bit tricky, and it always will be, but the results are always better than any other method of animation I could choose at this time. |
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Special thanks to my patrons: |
az1598525 |
Rainer Jürgensen |
BLANK3T |
CyberPon3 |
Ebreium |
Flopzee |
Katharine Berry |
MCtoastie |