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Description

I think I finally mastered my PSX-styled model workflow. This is 100% different than what I used to do, and isn’t as accurate, but is more flexible for creating content for animations.
 
As you can tell, I swapped out Blender’s dynamic lighting for baked vertex shading, this is more accurate. The only thing really missing is affine texture mapping, which I have no idea how to do with Blender.
 
Fog was added in order to make the lack of detail harder to notice.
 
As for the model, I’ve mapped the eyes to an alpha channel so they can look around. As I also made the mouth have details inside so they can open and such.
 
Her shadow was done with the Shrinkwrap modifier, as it’s just her body mesh with a black material which is then clamped onto the ground from it’s height.
 
Edit: Yes I know the background doesn’t loop that nicely. Did the best I could.

safe2296863 artist:fillerartist222 derpibooru import1713214 trixie84070 pony1957867 unicorn703684 3d126515 4:383 aesthetics376 animated134837 blender15660 cute268360 diatrixes3646 female1746945 looking at you287578 low poly167 mare943847 nintendo 64311 open mouth253130 playstation390 retro548 running8441 smiling432990 solo1557597 style emulation5050 super mario 64435 super mario bros.5070 underhoof73461 walk cycle618 walking8061

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