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Description
Page 338 - Smarmony Returns, Part 3Author: DigoGuest Author’s Note: “A useful skill to have as a GM is improvising scenes. When I’m on the player’s side of the screen, this skill serves me well to come up with desperate plans of survival. Unfortunately, my dice usually have other plans…”
Transcript:
Trixie: Joy. All I have left is a ‘Giant Growth’ spell and… I GOT IT! Cheerilee, do you still have a use of your Luck ability left?
Cheerilee: Yeah, but this better not be for another wand joke.
Trixie: For once, it isn’t! Derpy, use Rage and ready your pet throwing rock!
Derpy Hooves: Ready to clock that dragon with Thomas!
Trixie: Redheart, Daring, flank the dragon so it loses its Dex bonus.
Daring Do: And I want to be within its horrible death radius why?
Trixie: Just do it, filly! Zecora, cast ‘Magic Weapon’ on Derpy’s rock.
Zecora: A magical stone to ensure it hits… home?
Trixie: Less rhyming and more casting, Zecora.
GM: How charming, the party is going to throw a rock at my dragon.
Trixie: Yes. Yes we are.
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