Description

Page 344 - Mr. Welch for Ponies, Cont.
Author: Zarhon
Guest Author’s Note: “Now with more Spike, druids, and animals! This is why we can’t have nice things.
For those of you in the comments: Post a story of a stunt, scheme, or performance that got you experienced, performed, or witnessed, that had to be banned, vetoed, or otherwise stopped to prevent a campaign collapse.”
 
Transcript:  
More things the Mane Six can no longer do during an RPG
  • I cannot plan a heist, caper, or other form of high-profile theft just to steal common, easily-bought household objects.
  • Nor use them to trespass public buildings such as hospitals, libraries, or other facilities I could enter freely.
  • A library book fine is no justification for a caper.
  • Power tools do not count as combat equipment in a setting with zombies.
  • Nor are they the solution to everything.
  • Not allowed to craft “higher power tools.”
  • Nor am I allowed to teach animals or familiars how to use them.
  • Even if the rules allow it, not allowed to pile or stack an infinite amount of creatures into a single space.
  • I cannot use my familiars or animal companions as crafting materials.
  • I cannot use any still-living creatures as any form of crafting material, even if they are made of such.
  • Not allowed to use them as ranged or melee weapons either.
  • Not allowed to cure poisoned allies with my bare hands.
  • Not allowed to perform any type of surgery without any surgical tools or implements.
  • Claws do not count as surgical or medical equipment.
  • Not allowed to eat the treasure.
  • Especially my allies’ share of it.
  • Not allowed to hire minors to perform any task that would risk them taking combat damage.
  • Nor am I allowed to have them perform animal handling checks in my stead.
  • I do not gain exp for combat encounters won by minors, even if they are in my employ.
  • Not allowed to train or teach animals how to use rope.
  • Not allowed to train or teach familiars any form of humanoid restraint.
  • Not allowed to feed my familiar with the druid’s animal companion.
  • Or other familiars.
  • Or the druid.
  • Not allowed to plant, germinate, cultivate, spawn, or otherwise create any form of explosive flora or foliage.
  • Or treants.
  • Especially if I’m a druid.
  • Martial combat techniques may not be used to perform heal checks.
  • Nor can they be used to substitute animal handling.
  • Any plans that involve high amounts of bees are automatically vetoed.
  • Especially if I’m a druid.
  • Shoving my face into a scrying pool or similar magical liquid doesn’t automatically let me use it.
  • I am not to dive into, drink from, bathe within, or otherwise interact with a pool of volatile, harmful, or holy liquid.
  • The same principle applies for any magical source, funnel, or font of arcane or magical energy. Especially artifacts.
  • I may not use butterfly swarms for combat encounters.
  • There is no such thing as a “dire butterfly swarm,” nor am I allowed to create one.
  • Throwing rocks against a creature or monster of giant or gargantuan size does not equal an instant victory.
  • There is no such thing as a “vorpal pebble.”
  • Any build that allows me to use an ordinary slingshot to deal more than 10 dice of damage is automatically vetoed.
  • I am not to value the life of plants higher than the life of the other characters, even if I am a druid.
  • Non-sapient plants are not to be socialized with, even as a druid.
  • I may not take non-sentient plants as companions or familiars, or into combat encounters.
  • Nor do they get a share of the treasure.
  • I may not perform any action, plan, scheme, or action that would cause the wrath and direct divine intervention of my own deity.
  • Or any deity, for that matter.
  • Any plan that requires the direct intervention of a deity to work can be assumed to be a very poor one.

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