Me: Hmmm? Yeah, okay… I get it. But… considering that this outfit came as an item included within a mod…
LP: It… It just happened to be the best outfit in regards to my stats. That’s all!
Me: Okay, sure… a mod called, “Cute Clothes For Cute Champions: Deluxe Edition - Now That’s What I Call Kawaii Vol.5 (HD Textures, Hi-Res Meshes, Hair/Cloth Physics)”
@Officer Hotpants
What you did there, I see it.
Perks can have ranks up to 3 IIRC… could be a stacking perk like Pack Mule, or whatever the carry weight perk was called Strong Back. Man, I haven’t played a Fallout game in way too long…
@EverfreeEmergencies
Build for the dress. All sixes in your attributes. Get the dress, repair it and hunt down the bottlecaps. In just 22 hours or so you’ll be ready to play the game like a champ!
@Officer Hotpants
Didn’t you know? +2 to all SPECIAL stats is the pathway to godhood. If she could find a seamstress to repair it and get another +1, she’d be completely unstoppable.
@Barhandar
Yeah, that’s a detail I forgot about.
But also, those traits are what I meant. How the character is used and how people interact with them. They’re not character traits, but they’re traits of how the character is used in the story. Meta traits, if you will
@Sapphie
There are no “lists of mary sue traits” because mary sue is defined not by specific traits, but by how they’re used and how the sue interacts with the story. If everyone fawns over a character despite lack of engagement or even clashing personality, if it solves problems it has no predisposition to solve easily, if the story revolves entirely around it - that is Mary\Marty Sue. hint hint littlepip has no combat experience from the vault, unlike blackjack, and shouldn’t have succeded in that fight IF the story wasn’t based on 3D Fallout games, where instant combat ability is expected
@AlsoSprachOdin
Well, most characters in slice of life stories also aren’t overpowered.
My point about sacrifice was mostly that she becomes overpowered through “lol leveling up”; in other words, she’s not special through any mental quality, she just happens to be powerful enough and well-natured enough. In contrast, Blackjack has her whole perseverance thing.
Also, there’s the fact that Pip doesn’t really encounter anyone who dislikes her and who isn’t evil.
Overall I’ll admit I didn’t put all that much thought into it, I just thought “hah, funny” and parroted it. I should probably look up a list of Mary Sue traits, but I doubt there are very reliable sources for that
Also I don’t know that many FoE protags either. I know Murky, Pip, Blackjack, Puppysmiles and Iron, since those are the only stories I have decent knowledge of. Out of those I’d consider Pip and Iron to both be mild Mary Sues.
@Sapphie
>doesn’t face all that much adversity (compared to other FoE protags at least)
The only other FOE fic I’ve read any appreciable amount of is Murky Number 7, which is straight up misery porn. I wouldn’t think most other protags in that setting suffer quite as much as Murky, but I don’t think they’d exactly have it easy in the wasteland either. Anyway, point is, I think she faced plenty of adversity.
>She doesn’t get stronger through personal sacrifices and kinda just reaches the one-mare-army stage through levelling up.
I think it’s safe to call her final fate a sacrifice, and it is lead up to through many cumulative injuries which could be considered sacrifices. Compared to other FOE protags it might even be on the lower end, but compared to protags in general it’s definitely a sacrifice.
>She has a few Mary Sue traits
I get you were mostly joking, but I’m still curious as to which traits you mean. And I don’t think “lack of sacrifice” is a meaningful mary sue trait on its own, or most characters in slice-of-life stories would qualify.
@AlsoSprachOdin
You’re the first person I’ve ever met to take that joke seriously; it’s more of a loving tease that I thought most people were in on.
I mean, it’s true that she doesn’t face all that much adversity (compared to other FoE protags at least) and is very powerful for who and what she is. She doesn’t get stronger through personal sacrifices and kinda just reaches the one-mare-army stage through levelling up.
But my comment was never meant to be serious, so this ain’t a point I care much about. She has a few Mary Sue traits, but that’s about it
@EverfreeEmergencies
But accomplishments that rely on drugs hardly make a mary sue. Not necessarily. You could make a character who becomes a mary sue by using drugs, that could be a cool concept.
But I still don’t think Littlepip is a mary.
LP: It… It just happened to be the best outfit in regards to my stats. That’s all!
Me: Okay, sure… a mod called, “Cute Clothes For Cute Champions: Deluxe Edition - Now That’s What I Call Kawaii Vol.5 (HD Textures, Hi-Res Meshes, Hair/Cloth Physics)”
LP: *Activates V.A.T.S.*
Reduced success chance in all rolls initiated by dialogue with the opposite sex. Increased success chance in… something.
What you did there, I see it.
Perks can have ranks up to 3 IIRC… could be a stacking perk like
Pack Mule, or whatever the carry weight perk was calledStrong Back. Man, I haven’t played a Fallout game in way too long…Edited
My time on the internet leads me to believe it would be a skill with a natural cap of 3.
How would virginity work as a S.P.E.C.I.A.L. stat?
It’s an on/off thing rather than a 1-10 scale.
A perk, if anything.
+4 endurance, -2 agility.
^And -1 virginity, but your stats can’t dip into the negative.^
Edited
Build for the dress. All sixes in your attributes. Get the dress, repair it and hunt down the bottlecaps. In just 22 hours or so you’ll be ready to play the game like a champ!
Also don’t level up until you’re done.
Edited
Didn’t you know? +2 to all SPECIAL stats is the pathway to godhood. If she could find a seamstress to repair it and get another +1, she’d be completely unstoppable.
By having a conversation about said timid mare
Yeah, that’s a detail I forgot about.
But also, those traits are what I meant. How the character is used and how people interact with them. They’re not character traits, but they’re traits of how the character is used in the story. Meta traits, if you will
Edited
There are no “lists of mary sue traits” because mary sue is defined not by specific traits, but by how they’re used and how the sue interacts with the story. If everyone fawns over a character despite lack of engagement or even clashing personality, if it solves problems it has no predisposition to solve easily, if the story revolves entirely around it - that is Mary\Marty Sue.
hint hint littlepip has no combat experience from the vault, unlike blackjack, and shouldn’t have succeded in that fight IF the story wasn’t based on 3D Fallout games, where instant combat ability is expected
Well, most characters in slice of life stories also aren’t overpowered.
My point about sacrifice was mostly that she becomes overpowered through “lol leveling up”; in other words, she’s not special through any mental quality, she just happens to be powerful enough and well-natured enough. In contrast, Blackjack has her whole perseverance thing.
Also, there’s the fact that Pip doesn’t really encounter anyone who dislikes her and who isn’t evil.
Overall I’ll admit I didn’t put all that much thought into it, I just thought “hah, funny” and parroted it. I should probably look up a list of Mary Sue traits, but I doubt there are very reliable sources for that
Also I don’t know that many FoE protags either. I know Murky, Pip, Blackjack, Puppysmiles and Iron, since those are the only stories I have decent knowledge of. Out of those I’d consider Pip and Iron to both be mild Mary Sues.
>doesn’t face all that much adversity (compared to other FoE protags at least)
The only other FOE fic I’ve read any appreciable amount of is Murky Number 7, which is straight up misery porn. I wouldn’t think most other protags in that setting suffer quite as much as Murky, but I don’t think they’d exactly have it easy in the wasteland either. Anyway, point is, I think she faced plenty of adversity.
>She doesn’t get stronger through personal sacrifices and kinda just reaches the one-mare-army stage through levelling up.
I think it’s safe to call her final fate a sacrifice, and it is lead up to through many cumulative injuries which could be considered sacrifices. Compared to other FOE protags it might even be on the lower end, but compared to protags in general it’s definitely a sacrifice.
>She has a few Mary Sue traits
I get you were mostly joking, but I’m still curious as to which traits you mean. And I don’t think “lack of sacrifice” is a meaningful mary sue trait on its own, or most characters in slice-of-life stories would qualify.
Edited
You’re the first person I’ve ever met to take that joke seriously; it’s more of a loving tease that I thought most people were in on.
I mean, it’s true that she doesn’t face all that much adversity (compared to other FoE protags at least) and is very powerful for who and what she is. She doesn’t get stronger through personal sacrifices and kinda just reaches the one-mare-army stage through levelling up.
But my comment was never meant to be serious, so this ain’t a point I care much about. She has a few Mary Sue traits, but that’s about it
I don’t remember enough about Fo:E to argue one way or the other, but I can vaguely see reasons for both.
But accomplishments that rely on drugs hardly make a mary sue. Not necessarily. You could make a character who becomes a mary sue by using drugs, that could be a cool concept.
But I still don’t think Littlepip is a mary.
You can do a lot when mind altering substances allow you to ignore your body desperately trying to protect itself.
damn… that took a turn
It fills the healthy socialization-shaped hole in my heart.
STAAAAHP! why you gotta be so weeeiirrdd!
I’m already upgrading her to the type3 horse body as we speak.
How is the drug addict a mary sue?