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Description

This render was previewed 3 days early for my patrons on Patreon! You don’t have to feel obliged to join my Patreon, as I plan to make everything I do public at some point, but any bit of help I receive will be put towards upgrading my hardware that I use to create these renders:  
https://www.patreon.com/djthed
 
Paypal Alternative:  
https://goo.gl/YTgduc
 
This took 36 hours to render for 105 frames (about 20 minutes per frame). That might seem a lot, but I can explain.
 
If you were not already aware, I’ve been using a more pleasant looking shader for the ponies lately. It’s called sub-surface scattering. I won’t go too in depth what it is, but if you’ve ever held you hand up to a light with all your fingers touching each other and you see sort of a red glow as the light passes through your skin, that’s sub surfacing.
 
But anyway, that’s the main reason the renders are taking a while longer to render. It’s a much better looking material, but it requires a significant amount more samples than a normal material to not come out looking noisy. For Pear Butter, I would have to use an insane amount of samples to accomplish that normally (about 16384 samples per frame), but thankfully a beta version of Blender exists where there’s a tool called a “denoiser”.
 
It does exactly what it implies, it smooths out the noisiness of the image that would come with a slightly undersampled render. Now I can’t just render reach image with 16 samples or something and denoise that. It’ll still smooth it out, but there would still be a lot of artifacting because the low sample count doesn’t allow the render to gather enough detail to get anywhere close to a good looking image with or without denoising.
 
This animation had 4096 samples per frame, exactly 4 times less than I normally would need without denoising. If I didn’t have that tool from this beta version, It would have taken 144 hours (6 days) to render everything. And if it weren’t for my generous donators (you all know who you are), I wouldn’t have had 2 GPUs to render all of this on, so in that case it would’ve been a 288 hour render. All in all, 36 hours is not bad at all with these new materials.
 
 
Now for the animation itself… I spent a few days on it. No precise hour count again this time. Honestly I spent a lot more of my time tinkering with the lighting, something that wouldn’t have looked that great before without sub surface scattering. Hopefully it looks fairly nice. Only real regret is the rim lighting, which might be just a touch too much. But other than that I’m pretty happy with how it looks.
 
Here’s a link to all of the raw image files used for the render: https://drive.google.com/open?id=0B-VCBZ7TNmWDVi1CVkF0bmItTW8

Tags
safe2222841 artist:therealdjthed145 pear butter4021 earth pony618174 pony1894513 the perfect pear1561 3d120978 3d model2456 animated130337 blender14504 blinking5040 bowing530 crossed hooves2753 curtsey139 cute257394 cycles894 cycles render802 eyes closed136539 female1677141 gif43228 gray background15548 grin61939 hnnng2504 implied royalty3 mare906341 model:djthed125 patreon15658 patreon logo10208 pearabetes378 raised hoof68702 royalty1879 simple background611923 smiling409355 solo1502512 sweet dreams fuel1155 walking7514 weapons-grade cute4104

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