Interested in advertising on Ponybooru? Click here for information!
Learn how to advertise on ponybooru, free options are availble.

Ponybooru ain't free mate - help support us financially!

ETH: 0xC41132ad4627FBfBd0d1712A27B268a06278eE50 | BTC: bc1qeyw3e72pcylque89r2940hhfzrz339kxuvruun
Description

This render was previewed 3 days early for my patrons on Patreon! You don’t have to feel obliged to join my Patreon, as I plan to make everything I do public at some point, but any bit of help I receive will be put towards upgrading my hardware that I use to create these renders:  
https://www.patreon.com/djthed
 
Paypal Alternative:  
https://goo.gl/YTgduc
 
This took 36 hours to render for 105 frames (about 20 minutes per frame). That might seem a lot, but I can explain.
 
If you were not already aware, I’ve been using a more pleasant looking shader for the ponies lately. It’s called sub-surface scattering. I won’t go too in depth what it is, but if you’ve ever held you hand up to a light with all your fingers touching each other and you see sort of a red glow as the light passes through your skin, that’s sub surfacing.
 
But anyway, that’s the main reason the renders are taking a while longer to render. It’s a much better looking material, but it requires a significant amount more samples than a normal material to not come out looking noisy. For Pear Butter, I would have to use an insane amount of samples to accomplish that normally (about 16384 samples per frame), but thankfully a beta version of Blender exists where there’s a tool called a “denoiser”.
 
It does exactly what it implies, it smooths out the noisiness of the image that would come with a slightly undersampled render. Now I can’t just render reach image with 16 samples or something and denoise that. It’ll still smooth it out, but there would still be a lot of artifacting because the low sample count doesn’t allow the render to gather enough detail to get anywhere close to a good looking image with or without denoising.
 
This animation had 4096 samples per frame, exactly 4 times less than I normally would need without denoising. If I didn’t have that tool from this beta version, It would have taken 144 hours (6 days) to render everything. And if it weren’t for my generous donators (you all know who you are), I wouldn’t have had 2 GPUs to render all of this on, so in that case it would’ve been a 288 hour render. All in all, 36 hours is not bad at all with these new materials.
 
 
Now for the animation itself… I spent a few days on it. No precise hour count again this time. Honestly I spent a lot more of my time tinkering with the lighting, something that wouldn’t have looked that great before without sub surface scattering. Hopefully it looks fairly nice. Only real regret is the rim lighting, which might be just a touch too much. But other than that I’m pretty happy with how it looks.
 
Here’s a link to all of the raw image files used for the render: https://drive.google.com/open?id=0B-VCBZ7TNmWDVi1CVkF0bmItTW8

Tags
safe2252834 artist:therealdjthed145 pear butter4095 earth pony627986 pony1920040 the perfect pear1569 3d123154 3d model2505 animated132065 blender14965 blinking5085 bowing532 crossed hooves2812 curtsey146 cute261753 cycles894 cycles render805 eyes closed138596 female1705016 gif44064 gray background16147 grin62960 hnnng2519 implied royalty3 mare921238 model:djthed125 patreon15781 patreon logo10252 pearabetes384 raised hoof70097 royalty1931 simple background622866 smiling418646 solo1526076 sweet dreams fuel1246 walking7737 weapons-grade cute4151

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide