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Description
Page 1445 - Uncommon Enemy
20th Oct 2020, 6:00 AMThere’s a lot of literature on the subject of what ingredients make a good villain, but I’d argue that, especially at the tabletop, one of the most important factors is that being angry at them and fighting against them feels like fun, not frustration. Which is nowhere near as simple as it sounds.
Transcript:
Twilight Sparkle: Hey, DM? You said this cave is mostly crystal. Can I try blasting the walls with Force magic?
Princess Cadance: When Cadance sees you charging up your horn, she says: Well, I’ll leave you to your heroic escape! I’ve got a husband to brainwash and a capital city to sack! Have fun with my body doubles! Try not to cause a cave-in! Toodle-oo!
DM: The impostor’s image disappears from the crystal walls, leaving your own face staring back at you from dozens of angles. To answer your question, yes, you can try to create an exit, but like Cadance said, there’s a risk of cave-in if you just start blasting wildly.
Princess Cadance: Sorry to check in so much, but… Are we still good? I didn’t go too far?
Twilight Sparkle: We’re still fine. I mean, I hate this villain with a fiery passion already, but in a good, fun way.
Princess Cadance: Phew! Excellent, thank you.
Rainbow Dash: It’s been a while since we were all on the same page in terms of face-punching. It’s a good feeling.
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