The mare doesn’t even know where to begin trying to steal keys from him. She supposes the first place to start would be locating him.
She sneaks back towards Antoine’s, and as she does she has to dart behind a stack of crates. Several of the fish ponies walk by along with one of the plate-headed guards.
It looks like they are traveling in groups now.
It takes her nearly half an hour, but she makes it back to Antoine’s unseen and checks the orb.
All the dots on the map are looking through the town. Most of them are in groups of two or three. Unfortunately, all the dots appear the same, so she can’t pick out Gamble from among them.