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Description

Page 633 - Hacking Skills, Part 3
Author: Digo
Guest Author’s Note: I rarely see crafting skills come into play in a table-top RPG. Legendary weapons and ancient monuments don’t build themselves. I like to encourage players to make things that can help them in the adventure. Sometimes these inventions get a reputation when they become reoccurring tools. Have you ever built something that got several uses during the adventure?
 
Transcript:  
Switchblade: Alright, so my Arcana is a lousy +3.
Manco Correro: Why is it so low?
Switchblade: To match your IQ. I’m a mechanic, not a mage.
DM: Heehee, no loot for you all.
Switchblade: Wait… Magic-powered devices are volatile, right?
DM: Yeah, so?
Switchblade: So… Glue, plus terminal, plus landmine, equals instant door opener! Apply shotgun liberally!
Doc Wagon: Switch, wait!!
SFX: (KA-BOOM!!)
DM: Sigh, must you always blow up my dungeons?
SwitchbladE: Don’t care, got Sparkle Soda.

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