I started working a on small public tech demo, in which you would play as Twilight Sparkle trying to survive the Fillypocalypse.
(See
here and
here)
This require a bunch of spells for Sparkle, and the ability to Boop-Transform for Anonfilly. So now characters have a spell/skill list, and can have status effects applied to them.
The booping turned to be a lot more work than expected, since it’s tied to an animation successfully making contact with another character - so I had to create a full hitbox/hurtbox/combat-animation manager just for it, which I hadn’t planned to do so soon.
The boxes it this video are a bit maladjusted, but I might (try to) swap to
Djthed’s models when they get available … so any fine tuning about animation & modelling will wait until I know if I stick with the classic SFM models or not.