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Edit : Derpibooru’s re-compression slaughtered the video.  
Watch the uncompressed one instead.  

 
I started working a on small public tech demo, in which you would play as Twilight Sparkle trying to survive the Fillypocalypse.  
(See here and here)
 
This require a bunch of spells for Sparkle, and the ability to Boop-Transform for Anonfilly. So now characters have a spell/skill list, and can have status effects applied to them.  
The booping turned to be a lot more work than expected, since it’s tied to an animation successfully making contact with another character - so I had to create a full hitbox/hurtbox/combat-animation manager just for it, which I hadn’t planned to do so soon.
 
The boxes it this video are a bit maladjusted, but I might (try to) swap to Djthed’s models when they get available … so any fine tuning about animation & modelling will wait until I know if I stick with the classic SFM models or not.

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safe2265601 artist:unnameddev20 earth pony632399 pony1931271 3d124035 animated132788 bone4472 crawling229 development90 female1717492 game4777 hitbox2 mesh85 no sound6285 not sfm2858 prancing633 running8298 skeleton2592 trotting2125 unity140 video game6134 walking7843 webm27219
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