the reason it needs compositing is because the way the eye fits into the head is impossible geometry; it’s actually all the way inside her skull, but I used render layers to display it over anyway, and used a third layer to mask out where her bangs overlap
if you want to use the model, go ahead and message me. I warn you, the rig isn’t great, which is part of why I gave up trying to render the walk cycle. the eyes also don’t look great straight on. this really was just a quick experiment
I would make it public, but 1. I would love to collaborate with someone who actually knows what they’re doing and 2. I don’t want it just completely up for grabs