Mane was edited a lot to look more on-model, as I’ve started the texture work. Rigging, and texturing the mane will be next so that I can use it for a simple render.
Not gonna bother showing the subsurfed topology like last time, as I know some don’t like. But it’s about double the polycount of the SFM model when at it’s default subsurfing. Since it’s a model made for animation instead of real-time game engines, I don’t see much issue.
I’ll be posting the render once I’m done the model. Maybe it could be an animation, too.