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Born to Silly Art Pack

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Description

You check around the cabin and on the other side you see a generator. You take a closer look at it and it seems it hasn’t been used for a long time.
 
You decided to check inside the cabin, it’s somewhat dark, but you can make out figures in the black room. You go to a second room and search around the cabin. In your rummaging you find some old books, a few small boxes, one was a bit heavier than the rest, some radio devices and an empty jar.
 
You look through the books and its stuff you don’t really understand. You check the boxes, three of the boxes were empty, but not the last one. In it you find a hoofgun, it was somewhat dusty but looked like it was never used. It also came with a few clips of ammo. You think this might be useful so you put it off to the side. Lastly there’s the empty jar. You open it and it gave off an awful smell that almost made you barf.
 
So out of all the things you found, the gun seems like the most useful item you found. You guess you could try the radio.
 
What do you do now?
 
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