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Description
“I added lots of small details you guys probably can’t see. Rivets, textures, some things here and there, etc. The high-poly version of the tools and cart is about 500,000 polys when rendered, and 314,000 in the viewport. Good thing I’m not retarded - almost everything that you see multiples of are arrayed. You can changed the subdiv amount to something reasonable whenever you get it. Put everything to 1 or 0, and you can maybe port to SFM. Probably still would be too many polys, but whatever. I was planning on making the mask + some dynamic rope for the cords on the back of the cart and the VacGun. I also wanted to add some kind of gemoetry noise and cloth sim to the bug net so that it can be a realistic net for some cool scene. This will seriously increase rendertimes, but >muh quality. That’s also implying I even know how to do that shit. Woe is the 3Dfag.”
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