Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

Tags
safe2257110 artist:fillerartist222 marble pie9002 pinkie pie270940 earth pony629620 pony1923748 3d123519 4:376 60 fps828 animated132319 blender15050 duo147953 female1709068 happy45007 jumping4655 low poly161 mare923489 no sound6234 retro529 style emulation4944 webm26993
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