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Description
(true res 1920×5400)
The only instructions I was given for the sequence were basically “boss fight with Prince Blueblood who has the Alicorn Amulet, and maybe a couple of goons.” So in the absence of anything more specific, I conceived what the fight might look like if I were the GM, and then what that narrative might look like as part of an actual episode. Apparently in the process I delivered about seven times as much material as anticipated, although how anyone could reasonably expect a 4th edition big boss fight to be over in only a few pages is hard to reconcile with my (admittedly very limited) experience of 4E. This is a system that was famous for making ordinary encounters last for hours, after all.Blueblood has a different body type than most stallions, so I ended up having to do a lot of new parts for him (the forelegs in particular are a very different shape than the standard). The layering of his hair and collar was also quite a challenge. Fortunately after this I was able to ditch the bowtie for the amulet and reduce the number of layering issues somewhat, but that provided additional challenges of its own because it isn’t symmetrical.I believe I’ve mentioned before that those lamp posts were taken from either a screenshot or concept art for Star Wars: The Old Republic (which I don’t play myself, but which has been a valuable source of designs for my comic). I like the way they frame the scene in closeups, which helps when I can’t figure out what to do with all those legs: plus, the lights kind of look like Rarity’s cutie mark, which is kind of poetic under the circumstances. This page also features the first of many dutch angles in this sequence. I used them a lot both to spice up the scenery somewhat (there’s only so much to this balcony, after all) and to create the illusion of camera movement.
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