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Description

Had fun trying to emulate the look of water in this. The effect of the water becoming harder to see through over long distances was mainly done in Photoshop, but the effect of there being water in the first place was made in SFM with volumetric lights.
 
Rendered at 9600x5400 @ 256 DoF samples  
26 lights used in this scene (2 volumetric)
 
Programs used:  

Tags
safe2222849 artist:imafutureguitarhero519 sunset shimmer83938 pony1894522 unicorn675234 3d120978 absurd resolution74269 alternate hairstyle38799 black bars362 boots32334 bubble8142 cap6658 chromatic aberration1949 clothes653292 costume39043 crossover72254 duo140997 ear piercing45110 earring33197 fairy1402 female1677158 film grain499 hat123930 holding breath406 hylian shield81 jewelry110874 leather boots447 link1569 master sword184 navi195 piercing65770 puffy cheeks4883 shield2763 shirt41941 shoes58263 signature44030 source filmmaker65163 swimming4024 sword14884 the legend of zelda4061 the legend of zelda: ocarina of time273 tunic285 underwater8195 underwater pony14 wallpaper21030 water25238 weapon42016

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