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Description

Had fun trying to emulate the look of water in this. The effect of the water becoming harder to see through over long distances was mainly done in Photoshop, but the effect of there being water in the first place was made in SFM with volumetric lights.
 
Rendered at 9600x5400 @ 256 DoF samples  
26 lights used in this scene (2 volumetric)
 
Programs used:  

Tags
safe2221825 artist:imafutureguitarhero519 sunset shimmer83892 pony1893620 unicorn674762 3d120898 absurd resolution74249 alternate hairstyle38779 black bars362 boots32291 bubble8137 cap6652 chromatic aberration1949 clothes652788 costume39018 crossover72226 duo140709 ear piercing45077 earring33177 fairy1401 female1676047 film grain499 hat123870 holding breath406 hylian shield81 jewelry110765 leather boots445 link1569 master sword184 navi195 piercing65725 puffy cheeks4881 shield2763 shirt41833 shoes58192 signature43989 source filmmaker65130 swimming4020 sword14872 the legend of zelda4061 the legend of zelda: ocarina of time273 tunic285 underwater8188 underwater pony14 wallpaper21018 water25201 weapon41990

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