Viewing last 25 versions of post by Officer Hotpants in topic Video game thread

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"[@Absol95":](/forums/dis/topics/video-game-thread?post_id=68442#post_68442
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For Bethesda? I'd say around Skyrim. That's when the engine started breaking down the hardest. There've always been occasional crashes and freezes but they went from something that would happened every 20 or 30 hours (and rarely meant anything in Morrowind thanks to the emergency save-on-crash feature) to something that would happen every 5 or 6. And unlike Fallout 3/NV, they were never able to resolve most of its issues via *developer-made* patch. And while Fallout 4 (in my experience) seems to have reduced the frequency of crashes a bit, it also brought us the agonizingly long load times on area transitions on top of ithem. And I shouldn't even have to recount the legend of Fallout 76.


 
For Build Engine games, the dividing line would be that 20 year period in which no build engine games were made.
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Edited by Officer Hotpants