Viewing last 25 versions of post by Officer Hotpants in topic Video game thread

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It's a case of "good idea, poor execution". Which makes sense since that's what happens every time Bethesda incorporates really popular mods into the base games. You get something both less flexible and buggier than the what the hobbyist modders made.


 
Housing mods & mannequins were popular in Morrowind so they incorporated them into Oblivion & Skyrim, respectively (don't know why they waited on the latter). Every popular housing mod was expansive, full of storage spaces, usually contained some useful devices (teleporters, enchanters, etc) and located somewhere with a nice view. So what did Bethesda make? Cramped huts that were so dark inside you needed a torch just to navigate them, with precious little storage space, crammed into corners. Even the "best" house was like this; the only GOOD home was the one in Bruma. Oh, except for the fucking _*house DLCs._* THOSE they mysteriously did right. Real head-scratcher, that.
 
And the mannequins? Strangely enough, you never once had an issue of gear getting stuck on and/or spawning infinity from the player-made mannequins in Morrowind & Oblivion. Or with them getting up and walking around, usually scaring the living FUCK out of you when you turned around to find yourself face-to-face with one six inches away.

AND you could place as many of them as you wanted wherever YOU wanted them rather than being limited to whatever some intern thought looked good.
 
The settlement-building mod was popular with Fallout 3. Large building zones that you could fill to bursting, various factions raiding your settlements, all kinds of useful or just plain cool additions to make them worth working on. Bethesda's version for Fallout 4? Mostly tiny, extremely low cap on how much can be placed inside with half of said cap taken up by shit that they arbitrarily decided you shouldn't be able to remove (I can uproot trees but not bushes? Fuck you, Todd), same generic raiders attacking every time, nothing that's actually useful to the player beyond the crafting benches and very little to actually be _*gained_* from the whole process. Food & water supplies for a survival playthrough if you focus on those but that's about it. Piss all in terms of caps & salvage; built one of each counter's highest form and four salvager tables in Sanctuary and, with a population of 20 _*humans_* (with robots working the farms and manning the guard posts), get maybe as many caps a day out of them and the odd magazine's worth of 10mm ammo. I don't even fucking use the 10mm.
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Edited by Officer Hotpants