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Description

I think I finally mastered my PSX-styled model workflow. This is 100% different than what I used to do, and isn’t as accurate, but is more flexible for creating content for animations.
 
As you can tell, I swapped out Blender’s dynamic lighting for baked vertex shading, this is more accurate. The only thing really missing is affine texture mapping, which I have no idea how to do with Blender.
 
Fog was added in order to make the lack of detail harder to notice.
 
As for the model, I’ve mapped the eyes to an alpha channel so they can look around. As I also made the mouth have details inside so they can open and such.
 
Her shadow was done with the Shrinkwrap modifier, as it’s just her body mesh with a black material which is then clamped onto the ground from it’s height.
 
Edit: Yes I know the background doesn’t loop that nicely. Did the best I could.

safe2296437 artist:fillerartist222 derpibooru import1712571 trixie84059 pony1957529 unicorn703496 3d126471 4:383 aesthetics376 animated134813 blender15653 cute268307 diatrixes3646 female1746597 looking at you287493 low poly167 mare943716 nintendo 64311 open mouth253068 playstation390 retro547 running8439 smiling432855 solo1557282 style emulation5048 super mario 64435 super mario bros.5070 underhoof73449 walk cycle618 walking8058

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