Old news If you made an account before June 2024 but have not reset your pass, you will need to reset pass before logging in.
Description

I think I finally mastered my PSX-styled model workflow. This is 100% different than what I used to do, and isn’t as accurate, but is more flexible for creating content for animations.
 
As you can tell, I swapped out Blender’s dynamic lighting for baked vertex shading, this is more accurate. The only thing really missing is affine texture mapping, which I have no idea how to do with Blender.
 
Fog was added in order to make the lack of detail harder to notice.
 
As for the model, I’ve mapped the eyes to an alpha channel so they can look around. As I also made the mouth have details inside so they can open and such.
 
Her shadow was done with the Shrinkwrap modifier, as it’s just her body mesh with a black material which is then clamped onto the ground from it’s height.
 
Edit: Yes I know the background doesn’t loop that nicely. Did the best I could.

safe2260985 artist:fillerartist222 derpibooru import1659584 trixie83199 pony1927149 unicorn689651 3d123741 4:377 aesthetics375 animated132547 blender15080 cute263008 diatrixes3586 female1712847 looking at you280006 low poly161 mare925604 nintendo 64311 open mouth246745 playstation379 retro529 running8282 smiling421276 solo1531894 style emulation4946 super mario 64415 super mario bros.5043 underhoof71966 walk cycle580 walking7805

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide