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Description

Dis is art, I didn’t use the mesh tool in UE4. Rather my own custom SFM-like implimentation to allow posing and to adjust flexes (morph targets or blendshapes) right in UE4’s sequencer!
 
Created using Unreal Engine 4.26.0
 
Rendered at 2160p + 130% Resolution Scaling + FXAA and 50% Image Sharpen

Tags
safe2265199 artist:phoenixtm142 derpibooru import1665787 oc1001176 oc:phoenix stardash102 alicorn430460 alien1994 cyborg5367 original species36192 3d124006 alicorn oc36237 ceikraill15 dual wield428 horn269947 magic98917 spread wings97795 sword15216 unreal engine89 weapon43066 wings237626
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