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Testing out her mouth rigging. It still needs some work.I tried a new method for making magic. It’s much easier to render but I don’t think it looks as good as the point density method in that last animation that I deleted from here.Anyways I’m bit annoyed with how dull her hair looks. It’s caused by me using limited global illumination instead of full. I prefer full but it increasing the render time like 5x (this took about 20 hours to render at 960x540)
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