-Eye closing flexes now work right.
-The scarf is a bodygroup, so you can remove it at your will, now.
-UV mapping errors on the back and bottom of the head are patched up.
-The VMTs are now properly set to make Scoots shiny so you do not need to edit it yourself.
(Also, I actually used SFM to make this render, unlike the older one. Some didn’t like that, since it didn’t showcased it worked)
Also, my next model will be a fixed version of the Police pone, then Milly. Along with a custom model, next.