Interested in advertising on Ponybooru? Click here for information!
Learn how to advertise on ponybooru, free options are availble.

Ponybooru ain't free mate - help support us financially!

ETH: 0xC41132ad4627FBfBd0d1712A27B268a06278eE50 | BTC: bc1qeyw3e72pcylque89r2940hhfzrz339kxuvruun
Description

If you wish to support me, here’s my Patreon link:  
https://www.patreon.com/djthed
 
Paypal Alternative:  
https://goo.gl/YTgduc
 
Merchandise:  
full  
https://www.redbubble.com/people/djthed/portfolio?asc=u
 
Also want to remind everyone that if I meet my next Patreon goal, I’ll be releasing my models (as beta) publicly.  
full  
I’d be lying if I were to say this has been going up every month, because the last few months have been kind of static. Hasn’t really moved up or down, and that’s mainly because of my infrequent posts as of late. I’m grateful that people are sticking around as is, and trust me, I am still working on this. There’s a lot I have had to wrap my head around ever since I started doing the major overhaul to my face rig a few months back. I’m very novice and I’m kind of just winging it as it goes, and seeing what doesn’t and does work. It’s a bit slow, but I am still making progress, and once the rig is done, the development process will accelerate quite rapidly.
 
 
The eyebrows are finally done aaaaaaaaaaaaah (or at least done enough to be usable). I’ve tried tons of different methods to get them to work the way I want them to and I finally figured out a way to rig them in a way that works well for me. I didn’t expect them to be as complicated as it was, I thought the mouth would’ve been more complicated. Boy was I wrong. The eyebrows are completely shape key driven now, which basically means I different variants of the same mesh stored in shape keys, where each variation of the mesh has a different type of eyebrow expression. There’s a bit more to it than that, but that’s the jist.
 
Also now we’ve got hair. Bonus! It’s something I learned along the way. It’s a trick video games use for hair, so this isn’t actually using hair particle systems. It’s using layered meshes with alpha transparency. The mane has 8 layers of meshes, the tail has 7, the eyebrows and lashes have 2. I haven’t found a way to get it to look right for the coat, so for now that’s the same as before. Let me know how you guys like the look of this! It’s pretty experimental, but I still think this is miles better than having blobs for hair of the mane and tail.
 
 
Special thanks to my patrons:  
R&DFunder539  
BLANK3T  
CyberPon3  
Ebreium  
Katharine Berry  
Rainer Jürgensen

Tags
safe2250153 artist:therealdjthed145 pinkie pie270135 earth pony627178 pony1917904 3d122926 3d model2502 blender14917 cute261384 cycles894 cycles render805 diapinkes12033 female1702534 gray background16119 grin62847 mare920098 model:djthed125 nervous8655 nervous grin1665 patreon15775 patreon logo10249 raised hoof69994 simple background621955 smiling417816 solo1523935 squee2041

Comments

Syntax quick reference: **bold** *italic* ||hide text|| `code` __underline__ ~~strike~~ ^sup^ %sub%

Detailed syntax guide