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Description

Had fun trying to emulate the look of water in this. The effect of the water becoming harder to see through over long distances was mainly done in Photoshop, but the effect of there being water in the first place was made in SFM with volumetric lights.
 
Rendered at 9600x5400 @ 256 DoF samples  
26 lights used in this scene (2 volumetric)
 
Programs used:  

Tags
safe2285997 artist:imafutureguitarhero539 sunset shimmer86379 pony1948771 unicorn699639 3d125674 absurd resolution75423 alternate hairstyle40352 black bars374 boots33891 bubble8644 cap6981 chromatic aberration2023 clothes681620 costume41116 crossover73563 duo153445 ear piercing48053 earring35335 fairy1438 female1737262 film grain540 hat129907 holding breath429 hylian shield81 jewelry117895 leather boots485 link1667 master sword187 navi195 piercing69494 puffy cheeks4982 shield2846 shirt45130 shoes61291 signature46728 source filmmaker66898 swimming4376 sword15349 the legend of zelda4178 the legend of zelda: ocarina of time273 tunic298 underwater8576 underwater pony14 wallpaper21395 water27090 weapon43555

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