Okay so, impromptu nap over with… >.<
The discussion of which system we’re gonna use is one that all players will need to agree to…in the meantime, let me start talking about some worldbuilding ideas for this Homebrew. I should start with the player races/subraces I will have available to everyone. On that note, let me begin with Elves.
Having thought about this for a while, I decided a wanted to go with a more Tolkeineqsue approach to the elves for this setting. What I mean by that is that most settings don’t really do elves right, taking what was a point representing the overall narrative of the setting and turning them into a generic “arrogant, long lived, pretty boi” race.
For these elves, I wanted to convey the idea shown in LotR: An ancient and proud elder race, that achieved true greatness in their day and laid the groundwork for civilization as we know it…but their day has long passed. The world is leaving them behind, and most elven races are on their metaphorical last legs (with only a handfew of notable prominent exceptions).
For this reason, I actually don’t think elves should be a player race in this setting. I want to reserve the “generic fantasy elf” like characteristics for the Half-Elves, as well as giving people more of a reason to play them (since in my experience Half-Elves don’t get a lot of love). Most elves are few and far between, and most encounters with an elf should have significance and weight to them. Elves can live for thousands of years, they have time to become very powerful.
So, without further ado:
HIGH ELVES
Thought to be the original culture of elvenkind, the Aethlan’el’ven-commonly referred to as the High Elves-are the subject of mystery and fascination to the other races. Despite being credited with some (especially other elves) as the grandfathers of culture and art, there is scarce little understood about their reclusive island home of Lunarion, barred from all outsiders by powerful magic. Those who have been close enough to glimpse it tell of towering spires seemingly fashioned of pure shining pearl, architecture that redefines beauty. Rumor even holds that it is no natural island at all, and the cities merely stand upon the waves, in sheer defiance of the sea itself.
Despite this, it is also regarded with some cautious dread. The refusal to even communicate with the outside world is often regarded as a sign of hostility. And if even only a quarter of the legends about the power they hold are true, they could easily become an existential threat to the young races.
Some stories even suggest that the true danger is not from the High Elves themselves, but from the power within their island home. Perhaps, they wager, the barrier is not to keep others out…but instead to keep something inside. Some terror beyond mortal comprehension of terror, and where it ever to escape untold suffering and death would sweep the land.
Unbelievable it may seem, but the precious and scant few High Elves that walk the known world never speak of their island home, save in melancholic memoirs tinged with a sensation of loss and dread. Perhaps simple homesickness, but true believers use it to bolster their claims nevertheless…
TOWER ELVES
Once part of the High Elven race, those who now call themselves Emerran’el’ven broke off from the Ancient Empire during The Dawning War, a long conflict between elvenkind and dragonkind. At the time, their territory was a handful of fortresses on the north-east frontier, of little strategic value in the war effort…save for the bountiful natural resources that would prove instrumental to the plans of the ambitious Sorcerer-Prince left as their custodian. With a little assistance from like-minded and ambitious allies, they succeeded from an Empire too hard-pressed with a raging warfront to answer their defiance. Thus was the bounty of their land left all to themselves.
Centuries passed, the War ended, the might of the Elves was gone and it seemed that time was leaving them behind. And yet, in this alliance of now bustling city-states it seemed that Elven Glory was alive and well, albeit in a way their highborn peers would shake their heads at. Appreciation for art became indulgence in it, the quest for enlightenment became an egotistical desire for knowledge, the Gods that where once venerated above all where the subject of mocking parodies for increasingly obscene stage plays. It is said the Emerran’el’ven gave the world both the joy of artistic expression…and the obsession of pornography.
Eventually, their excess reached a point where they could not be bothered to do their own labour, and turned to kobold tribes that lived in mountains that marked the natural border of their allied city-states. At first, they only bothered to enslave the local tribes, but over the course of decades the demand became so great that they needed to import from elsewhere. Most of that art (pornographic and otherwise) came to the world as payment for the millions of kobolds brought to them in chains by slavers, who would turn them around for a fine profit.
It was this overreliance on slave labour, and a gradual lack of desire to form families from their decadent lifestyle that lead to the eventually collapse of their civilization. It did not happen all at once, nor was their any fiery, bloody coup by their slaves. At some point they simply noticed that they no longer had the numbers to claim proper custodianship for their kingdoms…nor did they care to. Society, obligations, duties had become distractions, only the obsession of knowing more, making more, being more, mattered anymore. Eventually they began to abandon their cities, living in smaller, isolated communities.
Those found in the known world today usually congregate in small groups, sequestered away from the world in isolated towers or keeps that serve as sanctuaries of knowledge…or sometimes pleasure palaces. It is from this that the Emerran’el’ven gained their colloquial name: Tower Elves.
Okay, next time I talk about the Wood Elves and Dark Elves…wooooo boy, things are only gonna get crazier from here.