Posts

For more information, see the search syntax documentation. Search results are sorted by creation date.

Search Results

Roleplaying » ITT: We Are Old » Post 70

Roleplaying » ITT: We Are Old » Post 69

TheBridge
Boot badge - It's Bootiful
Fried Chicken - Attended an april fools event
Liberty Belle - Sings the song of the unchained

I know NOTHING
Back in my day, you idiots would keep all the internet shenanigans to yourselves. You kept things at least relatively isolated and wouldn’t babbler on about everything from personal problems to politics everywhere. Everyone was a weird mix of ignorant liberalism, actual leftism and 9/11 truthers with some conspiracies on the bankers thrown in.
 
I hated that too you youngins, but at least I could go on in relative peace.

Roleplaying » ITT: We Are Old » Post 68

Roleplaying » ITT: We Are Old » Post 67

Roleplaying » ITT: We Are Old » Post 66

Roleplaying » ITT: We Are Old » Post 65

Roleplaying » ITT: We Are Old » Post 64

ANoobis
A toast - Incredibly based
Fried Chicken - Attended an april fools event
Book Horse - A user who has contributed to 5k+ metadata changes.
Chatty Kirin - A user who has reached a combined 1000 forum posts or comments.
Liberty Belle - Sings the song of the unchained

Ghibelline Omnipotens
Back in my day, we didn’t have any of this Siren Head nonsense. A creepy air raid siren meant you were entering Silent Hill, and that’s how we liked it.

Roleplaying » ITT: We Are Old » Post 63

Roleplaying » ITT: We Are Old » Post 62

TheBridge
Boot badge - It's Bootiful
Fried Chicken - Attended an april fools event
Liberty Belle - Sings the song of the unchained

I know NOTHING
Back in my day, we had a bunch of fancy tech gadgets as opposed to just stupid smartphone enabled apps. You young whippersnappers don’t know the joy of real technicology. Your eyes taken captive by the screens of your phones and yer tiktocs and pokeMAN gos.

Roleplaying » ITT: We Are Old » Post 61

Roleplaying » ITT: We Are Old » Post 60

Roleplaying » Roleplay requests » Post 1

Roleplaying » Tails of Equestria » Topic Opener

RavenandWritingDesk
Liberty Belle - Sings the song of the unchained

I’ve wanted to take a crack at this ToE, which seems like an ultra simplified GURPS game, for a while now and after coming out of a year long campaign I’d like to take some time off from D&D.
 
I have also been rolling around ideas for a game set during the era of Discord: Celestia and Luna, who were left to protect Equis by Starswirl, have gone into hiding and vanished leaving everyone under the Lord of Chaos’s thumb. After an attack on a small floating village by Discord a group of locals decide that something needs to be done and set off into the chaos twisted wastes to find the missing Princesses and convince them to liberate their home.
 
If a monthly Discord/Roll20 game of ToE based around this idea would interest anyone let me know and I’ll put some actual work into it to make it a thing.

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 27

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 26

FeatherTrap
Boot badge - It's Bootiful
Chatty Kirin - A user who has reached a combined 1000 forum posts or comments.
A toast - Incredibly based
Artist -
Liberty Belle - Sings the song of the unchained

Knight of Boops
Geez, It’s been a while hasn’t it? Sorry about that everyone, a whole bunch of stuff happened at once. >.<  
First it was personal drama stuff (I’ll spare you all the whinny details), then I was working on something for Acres. And now that I finally have a moment spare to post, a mini cyclone comes through and yeets half my state’s entire power grid.  
So, if you’re wondering why I haven’t been here…that’s why. Sorry everyone. 3:  
Now let’s get back into it shall we?
 
WOOD ELVES  
One of the oldest schisms in elvendom was the initial split between the original High Elves, and those now known as the Wood Elves. According to myth, the then-young and burgeoning race was faced with the decision to leave the Ur-Wood unspoiled, or to take command of the world’s first Empire. A small portion of their kind chose the former, earnest in their beliefs but marginalized by the vast swaths of the population. They decided simply to leave and multiply in the peace and quiet, leaving their wayward cousins to their own devices, and came to be known as the Velden’el’ven.
 
Millennia passed, the High Elves came to power, warred with dragons, fell into the sea and younger races came to take their place. All the while the Ur-Wood was whittled away by the changing of the land, the passing of time…until eventually it was all gone, save for a small grove that now lies at the heart of the Wood Elves’ claimed domain. Other forests remain of course, but outside of that grove none of them are the original Ur-Trees.
 
Though they had remained sequestered and peaceful for a time, the continued scourge of the woods had slowly changed the Wood Elves. After centuries of deforestation, they grew protectionist and barred others from the woods, violently if needed be. They ceased all interaction with outsiders and as they were pushed further and further back their songs changed from mourning odes and requiems to the slow beating of war drums. It was clear, they said, that the other races simply could not live in the world in its natural state, unfit to survive. They were a pestilence, a disease that needed to be scoured from the face of the earth, so that the woods of old could rise again, and the world returned to its natural state. The hatred of the Velden’el’ven does not stop with the young mortal races, their long distant cousins share no small amount of blame for the “desecration” of the Ur-Wood, and who spurned their kind so long ago.
 
And thus, the Wood Elves completed their transition from a peaceful, tribal nature-cult to a violent, expansionist empire. Their efforts to restore the Ur-Wood have terraformed the land under their control into something unrecognisable to the young races, and despite seemingly like a verdant paradise it is utterly hostile to all except it’s caretakers, or life suited to live within. Towering forests driven mad with rage provide the mildew needed to feed the toxic spawning pools that give birth to vast swarms of kython, as well as providing sustenance for the elves’ companion beasts, known only as the Tane. Hungry gnarled vines lacerate and strangulate outsiders, dragging them into the earth for sustenance, to say nothing of violent treants and other supernatural entities that choose to share custodianship with these woods.
 
Contemporary scholars note that such terrain bares such an alien quality to the world, that the Ur-Wood may have been akin to another plane, or this new attempt has suffered some kind of spiritual corruption that results in such twisted creations hateful to all other life. Far from any kind of obstacle for the Wood Elves, these nightmare woods appear to conspire with their custodians, providing ease of access and even beneficial mutations to their form…although outsiders would question whether the benefits are mutual for both parties, or merely for the woods. Other races are warned to steer clear, as those who dare enter the Elven Woods return either slavering, mindless beastmen…or more often, not at all.
 
 
OKAY! There we go everyone…before I finish talking about ELVES I’ll need to make lore posts about the kython and the Tane to explain what the hell those are. Don’t worry, I’ll get to it I swear.
 
It’s good to be back, y’all! Take care out there~ :3

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 25

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 24

FeatherTrap
Boot badge - It's Bootiful
Chatty Kirin - A user who has reached a combined 1000 forum posts or comments.
A toast - Incredibly based
Artist -
Liberty Belle - Sings the song of the unchained

Knight of Boops
Apologies everyone, my entire states power grid was yeeted by a “mini cyclone” as they call it, I wont be here for a few days

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 23

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 22

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 21

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 20

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 19

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 18

FeatherTrap
Boot badge - It's Bootiful
Chatty Kirin - A user who has reached a combined 1000 forum posts or comments.
A toast - Incredibly based
Artist -
Liberty Belle - Sings the song of the unchained

Knight of Boops
Okay so, impromptu nap over with… >.<  
The discussion of which system we’re gonna use is one that all players will need to agree to…in the meantime, let me start talking about some worldbuilding ideas for this Homebrew. I should start with the player races/subraces I will have available to everyone. On that note, let me begin with Elves.
 

 
Having thought about this for a while, I decided a wanted to go with a more Tolkeineqsue approach to the elves for this setting. What I mean by that is that most settings don’t really do elves right, taking what was a point representing the overall narrative of the setting and turning them into a generic “arrogant, long lived, pretty boi” race.  
For these elves, I wanted to convey the idea shown in LotR: An ancient and proud elder race, that achieved true greatness in their day and laid the groundwork for civilization as we know it…but their day has long passed. The world is leaving them behind, and most elven races are on their metaphorical last legs (with only a handfew of notable prominent exceptions).
 
For this reason, I actually don’t think elves should be a player race in this setting. I want to reserve the “generic fantasy elf” like characteristics for the Half-Elves, as well as giving people more of a reason to play them (since in my experience Half-Elves don’t get a lot of love). Most elves are few and far between, and most encounters with an elf should have significance and weight to them. Elves can live for thousands of years, they have time to become very powerful.
 
So, without further ado:
 
HIGH ELVES  
Thought to be the original culture of elvenkind, the Aethlan’el’ven-commonly referred to as the High Elves-are the subject of mystery and fascination to the other races. Despite being credited with some (especially other elves) as the grandfathers of culture and art, there is scarce little understood about their reclusive island home of Lunarion, barred from all outsiders by powerful magic. Those who have been close enough to glimpse it tell of towering spires seemingly fashioned of pure shining pearl, architecture that redefines beauty. Rumor even holds that it is no natural island at all, and the cities merely stand upon the waves, in sheer defiance of the sea itself.
 
Despite this, it is also regarded with some cautious dread. The refusal to even communicate with the outside world is often regarded as a sign of hostility. And if even only a quarter of the legends about the power they hold are true, they could easily become an existential threat to the young races.  
Some stories even suggest that the true danger is not from the High Elves themselves, but from the power within their island home. Perhaps, they wager, the barrier is not to keep others out…but instead to keep something inside. Some terror beyond mortal comprehension of terror, and where it ever to escape untold suffering and death would sweep the land.
 
Unbelievable it may seem, but the precious and scant few High Elves that walk the known world never speak of their island home, save in melancholic memoirs tinged with a sensation of loss and dread. Perhaps simple homesickness, but true believers use it to bolster their claims nevertheless…
 
 
TOWER ELVES  
Once part of the High Elven race, those who now call themselves Emerran’el’ven broke off from the Ancient Empire during The Dawning War, a long conflict between elvenkind and dragonkind. At the time, their territory was a handful of fortresses on the north-east frontier, of little strategic value in the war effort…save for the bountiful natural resources that would prove instrumental to the plans of the ambitious Sorcerer-Prince left as their custodian. With a little assistance from like-minded and ambitious allies, they succeeded from an Empire too hard-pressed with a raging warfront to answer their defiance. Thus was the bounty of their land left all to themselves.
 
Centuries passed, the War ended, the might of the Elves was gone and it seemed that time was leaving them behind. And yet, in this alliance of now bustling city-states it seemed that Elven Glory was alive and well, albeit in a way their highborn peers would shake their heads at. Appreciation for art became indulgence in it, the quest for enlightenment became an egotistical desire for knowledge, the Gods that where once venerated above all where the subject of mocking parodies for increasingly obscene stage plays. It is said the Emerran’el’ven gave the world both the joy of artistic expression…and the obsession of pornography.
 
Eventually, their excess reached a point where they could not be bothered to do their own labour, and turned to kobold tribes that lived in mountains that marked the natural border of their allied city-states. At first, they only bothered to enslave the local tribes, but over the course of decades the demand became so great that they needed to import from elsewhere. Most of that art (pornographic and otherwise) came to the world as payment for the millions of kobolds brought to them in chains by slavers, who would turn them around for a fine profit.
 
It was this overreliance on slave labour, and a gradual lack of desire to form families from their decadent lifestyle that lead to the eventually collapse of their civilization. It did not happen all at once, nor was their any fiery, bloody coup by their slaves. At some point they simply noticed that they no longer had the numbers to claim proper custodianship for their kingdoms…nor did they care to. Society, obligations, duties had become distractions, only the obsession of knowing more, making more, being more, mattered anymore. Eventually they began to abandon their cities, living in smaller, isolated communities.
 
Those found in the known world today usually congregate in small groups, sequestered away from the world in isolated towers or keeps that serve as sanctuaries of knowledge…or sometimes pleasure palaces. It is from this that the Emerran’el’ven gained their colloquial name: Tower Elves.
 
Okay, next time I talk about the Wood Elves and Dark Elves…wooooo boy, things are only gonna get crazier from here.

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 17

Roleplaying » Feather's Homebrew Worldbuilding Thread (open invitation to homebrew campaigns) » Post 16

Sapphie
Rampant Bear - A courageous companion
Autist -
Chatty Kirin - A user who has reached a combined 1000 forum posts or comments.
Lil Importer Shid - Hi, Im a lil shid.
Liberty Belle - Sings the song of the unchained

Senior Moderator
Unavailable
@FeatherTrap  
Ideally, don’t go into details that we shouldn’t be able to know, just give us stuff we’d know as inhabitants of the world you probably know that tho

Default search

If you do not specify a field to search over, the search engine will search for posts with a body that is similar to the query's word stems. For example, posts containing the words winged humanization, wings, and spread wings would all be found by a search for wing, but sewing would not be.

Allowed fields

Field SelectorTypeDescriptionExample
authorLiteralMatches the author of this post. Anonymous authors will never match this term.author:Joey
bodyFull TextMatches the body of this post. This is the default field.body:test
created_atDate/Time RangeMatches the creation time of this post.created_at:2015
idNumeric RangeMatches the numeric surrogate key for this post.id:1000000
myMetamy:posts matches posts you have posted if you are signed in. my:posts
subjectFull TextMatches the title of the topic.subject:time wasting thread
topic_idLiteralMatches the numeric surrogate key for the topic this post belongs to.topic_id:7000
topic_positionNumeric RangeMatches the offset from the beginning of the topic of this post. Positions begin at 0.topic_position:0
updated_atDate/Time RangeMatches the creation or last edit time of this post.updated_at.gte:2 weeks ago
user_idLiteralMatches posts with the specified user_id. Anonymous users will never match this term.user_id:211190
forumLiteralMatches the short name for the forum this post belongs to.forum:meta