Officer Hotpants
Moderator
Double-0 Negative
@EverfreeEmergencies
It also largely eliminates concepts like picking your battles & biding your time. From what I’ve seen, it appears that your options are now to either play an overtly hostile empire from the beginning in a desperate bid to squeeze out a few extra pops or sit around poking at your failing economy while waiting for an empire that is playing that way to snap you up.
But if you’ve been following Stellaris’ development over the years then the fact that they’ve once again arbitrarily removed an element of player agency is hardly surprising. Frankly I’ll be amazed if you’re even still allowed to determine your own traits, government or diplomatic stance with other empires three years from now.
It also largely eliminates concepts like picking your battles & biding your time. From what I’ve seen, it appears that your options are now to either play an overtly hostile empire from the beginning in a desperate bid to squeeze out a few extra pops or sit around poking at your failing economy while waiting for an empire that is playing that way to snap you up.
But if you’ve been following Stellaris’ development over the years then the fact that they’ve once again arbitrarily removed an element of player agency is hardly surprising. Frankly I’ll be amazed if you’re even still allowed to determine your own traits, government or diplomatic stance with other empires three years from now.