Video game thread

Anonymous #C188
@FeatherTrap
That was a really interesting wall of text, for real.
I’m not a huge fan of Fallout, but yes, I’ve heard and read a lot of praises and overall positive things about that London mod. I considered installing it in the future; I never found the time because, you know, we have lives to live, jobs to do, heroin to inject, etc. However, if what you said is all true, then I’m having seconds thoughts about doing it or not. A part of me is curious, but at the same time I don’t have the time to waste in playing something with an interesting history with a mediocre execution, and boring dialogue options, I already have Genshin Impact for that, thank you very much.
FeatherTrap
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@Anonymous #C188
You’re welcome, I hope it was at least informative about what to expect going into Fallout: London. >.<
Look, the mod isn’t absolutely terrible, especially since they patched it so it doesn’t crash (very often 3X) anymore. To be entirely clear NOTHING I’ve seen about it so far is The Frontier levels of awful…I don’t know if it’s hiding them later in the game, but nothing I’ve seen so far suggests that.
I spent most of last night deciding to fuck the main story and just wander around the London ruins like I used to do in Fallout 3, shooting things and collecting loot and I had an alright time doing that.
Just, if any of you decide to play it, be aware that the spiritual successor to New Vegas this is NOT. Don’t let the modder’s flex in the tutorial level fool you, as soon as you step on that train, it’s the standard schlock you’ve come to know and complain about from Bethesda. Since I realised I neglected to really mention this I will say that S.P.E.C.I.A.L. checks in dialogue do occur, but again many of them are front-ended into NPCs you’ll meet in the first hour or two of gameplay, and beyond that they become very sporadic, and often don’t appear to do much.
S.P.E.C.I.A.L. checks for the environment however, that’s just the one door in the tutorial dungeon, don’t be fooled, the tutorial is lying it’s arse off to you, any mechanic it introduces that isn’t part of base Fallout 4 is going to be forgotten as soon as you reach the train-ride sequence and the title-drop. XP
End of the day: if everything I complained about before doesn’t bother you that much and you just want more Fallout 3 in Fallout 4’s engine, or you really want a shooter game in post-apocalyptic London, then take my advice:
  • Rush the main story until you unlock the docks mechanic during the “In the Lands of the Seraph” quest.
  • If you look to the east from the docks you’ll notice the bridge immediately next to it. That’s London bridge, and it has a settlement on it, the easiest to unlock in the game and easiest to reach by the ferry boat, do the quest to unlock it (talk to Beefy on the bridge, kill three Beefeater leaders, report back to Beefy), now you have a settlement/player home to keep your junk and excess gear safe.
  • Utilize the under-the-bridge space to build a platform/jetty village so you have room for stuff like vendors, crops, power stations, water filters and even some common housing for more settlers.
There, now you have a basis to just wander around aimlessly shooting bad guys and collecting their loot, maybe stumbling into a sidequest or two, if that’s all you want you’ll enjoy Fallout: London. Those looking for more however…just be aware of how hit and miss this mod is, and there seem to be a few more of the later then the former in my estimation.
It’s decent when you’re just wandering around shooting things, gorgeous if you want to see London lovingly rendered in the Fallout universe, it has the occasional pang of brilliance… but when this game whiffs it, hooooooooooo boy. And I must say, the interior level/dungeon designers where clearly asleep at the wheel, by far they let this mod down the most…
Anonymous #F9D1
I bought three or so new games during the sale (most of my purchases were DLC for games I already own cough cough ATS), and then promptly went back to modded New Vegas. That isn’t a statement of their quality, it was just a sudden itch they wouldn’t scratch, and I found it funny it happened right after buying new products. That said, Workers and Resources’s tutorials are, in fact, bad, and the learning cliff is harsh on my little pea brain.
The alternate start mod plus the permadeath mod makes for great fun. For the sake of roleplay, it gives you more reason to side with or against factions than what’s presented in game, and oh boy are there a lot of starts to pick from. Enclave survivor, still-practicing desert ranger, NCRCF convict, stealth-boy’d in the middle of quarry junction, BoS, drug junkie, quick starts for all of the DLCs, and many more. For the sake of gameplay, it’s pretty obvious. After the third or fourth run, Goodsprings becomes a stale start.
Permadeath isn’t a mod I thought I’d enjoy, but I was wrong. Worrying about whether I have the gear to survive real or imagined possible encounters is surprisingly immersive. Not only that, but it’s encouraged me to use tactics I never bothered with before. The sheer panic and adrenaline rush of hearing the unexpected beep of a landmine activating next to you is hard to beat too.
side note, I’m not sure which mod in the current VNV modlist allows you to choose whether or not to activate the disguise feature when putting on faction armor, but good god is it a great feature. At least for the NCRCF start, powder ganger guard armor and NCR trooper armor were pretty much my only options for quite a while. Leather armor has been too difficult to keep repaired this run.
I’m also excited to try out some of the legion expansion mods. Not Project Arizona or Nova Arizona because they don’t appear to have much in the way of actual content as of yet, though I am following them. I really hope they don’t get frontier’d. Dry Wells seems like the most content-packed mod right now, so I’m eager to try that out once I figure out how to get there. Imperium Radio is also a nice touch, lore friendly or not, though I feel the music needs some kind of worn vinyl record filter for the sake of sounding like the vanilla radios.
Twiface
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Princess of the Moon
That said, Workers and Resources’s tutorials are, in fact, bad, and the learning cliff is harsh on my little pea brain.
One of my favorite games, but I wholeheartedly agree that the learning curve is steep and the tutorials aren’t that helpful, and neither are the ‘Guides’ on Steam Community. I started playing before there were any tutorials at all, so I had to learn everything through trial and error.
My advice is to play sandbox games with unlimited money and ‘easy’ citizen reactions and auto-build everything until you get the hang of it. One of the great things about the game is that most of the features are optional when starting a new game so you can learn at your own pace. Start a sandbox game with a few features enabled, then when you understand them start another with a few more, and so on. There is also an in-game ‘Questions and Answers’ menu that explains things better than the tutorials do.
ANoobis
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Is anyone excited for anything that’s coming out? Monster Hunter: Wilds and Metal Gear Delta are looking good to me so far. As long as they don’t insert SBI into the writing, the Suikoden remaster is almost a sure bet. Aside from that, Doom: The Dark Ages, Where Winds Meet, Like a Dragon: Pirate Yakuza in Hawaii, and Showa American Story are all on my radar.
ANoobis
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Veilguard was revealed to have missed EA’s internal projections by about half. EA’s stock has dropped by nearly 20% compared to the start of the month following the news.
Anonymous #F9D1
@Twiface
I think it’s just extremely jarring for the tutorial to go from holding your hand through creating basic cities and water and sewage infrastructure to going “make 10 tons of gravel and boards” with zero further explanation. It’s like they forgot they were making a tutorial and started making what older tycoons would’ve called scenarios.
Twiface
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Princess of the Moon
It’s like they forgot they were making a tutorial and started making what older tycoons would’ve called scenarios.
Yeah. There are a lot of games where the ‘tutorial’ is made into a full campaign, but there’s usually some kind of narrative stringing the whole thing together. Soviet Republic only goes halfway in that regard.
Though the old tutorials for Soviet Republic were much worse because you had to start a new game for each mechanic.
ANoobis
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Ghibelline Omnipotens
WB’s next bets are in rough shape. The Wonder Woman game that killed the Shadow of Mordor series has been in development hell for three years now, and it just got a new director and another new direction. Used to be, it was going to be the next Nemesis system game. Then it was a “more traditional action adventure”. One of the new possibilities they seem to be exploring is retooling it into a replacement live-service game to replace Suicide Squad. Whatever it ends up being, it won’t see release for years, if it ever does. And we won’t see the Nemesis system again this decade, that’s pretty much a given. WB should never have been given a patent on that technology.
Rocksteady is making a new single-player Batman game. No Kevin Conroy, probably no Bruce Wayne since it’s modern Rocksteady, and almost certainly 5+ years away and SBI written.
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