
FeatherTrap 




Public Relations
Dragon Plushie
@Anonymous #C188
You’re welcome, I hope it was at least informative about what to expect going into Fallout: London. >.<
You’re welcome, I hope it was at least informative about what to expect going into Fallout: London. >.<
Look, the mod isn’t absolutely terrible, especially since they patched it so it doesn’t crash (very often 3X) anymore. To be entirely clear NOTHING I’ve seen about it so far is The Frontier levels of awful…I don’t know if it’s hiding them later in the game, but nothing I’ve seen so far suggests that.
I spent most of last night deciding to fuck the main story and just wander around the London ruins like I used to do in Fallout 3, shooting things and collecting loot and I had an alright time doing that.
I spent most of last night deciding to fuck the main story and just wander around the London ruins like I used to do in Fallout 3, shooting things and collecting loot and I had an alright time doing that.
Just, if any of you decide to play it, be aware that the spiritual successor to New Vegas this is NOT. Don’t let the modder’s flex in the tutorial level fool you, as soon as you step on that train, it’s the standard schlock you’ve come to know and complain about from Bethesda. Since I realised I neglected to really mention this I will say that S.P.E.C.I.A.L. checks in dialogue do occur, but again many of them are front-ended into NPCs you’ll meet in the first hour or two of gameplay, and beyond that they become very sporadic, and often don’t appear to do much.
S.P.E.C.I.A.L. checks for the environment however, that’s just the one door in the tutorial dungeon, don’t be fooled, the tutorial is lying it’s arse off to you, any mechanic it introduces that isn’t part of base Fallout 4 is going to be forgotten as soon as you reach the train-ride sequence and the title-drop. XP
S.P.E.C.I.A.L. checks for the environment however, that’s just the one door in the tutorial dungeon, don’t be fooled, the tutorial is lying it’s arse off to you, any mechanic it introduces that isn’t part of base Fallout 4 is going to be forgotten as soon as you reach the train-ride sequence and the title-drop. XP
End of the day: if everything I complained about before doesn’t bother you that much and you just want more Fallout 3 in Fallout 4’s engine, or you really want a shooter game in post-apocalyptic London, then take my advice:
- Rush the main story until you unlock the docks mechanic during the “In the Lands of the Seraph” quest.
- If you look to the east from the docks you’ll notice the bridge immediately next to it. That’s London bridge, and it has a settlement on it, the easiest to unlock in the game and easiest to reach by the ferry boat, do the quest to unlock it (talk to Beefy on the bridge, kill three Beefeater leaders, report back to Beefy), now you have a settlement/player home to keep your junk and excess gear safe.
- Utilize the under-the-bridge space to build a platform/jetty village so you have room for stuff like vendors, crops, power stations, water filters and even some common housing for more settlers.
There, now you have a basis to just wander around aimlessly shooting bad guys and collecting their loot, maybe stumbling into a sidequest or two, if that’s all you want you’ll enjoy Fallout: London. Those looking for more however…just be aware of how hit and miss this mod is, and there seem to be a few more of the later then the former in my estimation.
It’s decent when you’re just wandering around shooting things, gorgeous if you want to see London lovingly rendered in the Fallout universe, it has the occasional pang of brilliance… but when this game whiffs it, hooooooooooo boy. And I must say, the interior level/dungeon designers where clearly asleep at the wheel, by far they let this mod down the most…