Perhaps if there wasn’t a growing sentiment of the demonization and disenfranchisement of people purely on the grounds of having paler skin tones, or anglo and/or european heritage and paired glorification of those with darker skin tones and/or african heritage,
Perhaps if there wasn’t a strong political will that’s present among those traditionally viewed as the moral and intellectual elite who - among other things - push this sentiment onto the public against their own stated wills; seen as some sort of righteous moral crusade to “fix the mistakes of the past” at best, and often perversely fetishized as some act of cosmic race revenge at worst,
Perhaps even, if someone who was speaking out in a small way against this political will hadn’t been fucking shot by someone deep in it’s thrall in the last month or so,
If we just discount all of that, toss that into the void and pretend it doesn’t exist in our own self-made La-La Land, then I suppose you could view it as Ubisoft saying “the Klan was bad mkay” is a controversial opinion, and feel morally superior to ourselves because we don’t like the bad people and that makes us the good people.
You know, if you’re an ignorant child.
However, I do feel the need to stress that: Ubisoft might be making a videogame, containing a fictional story with fictional elements, all that is true…however, they are trying to market and sell that game in the real world, which does not exist in a void of context.
I’m not really one in the mood to defend the honour of the French - being of Anglo descent myself - however, given the recent shooting of Charlie Kirk, I can reasonably infer how some people that were attached to this project - be they publishers, executives or even the devs themselves, whoever they are - decided, given that event and the backlash from it, that a game with themes and a narrative that so closely aligns itself in allegiance to the same political will that motivated the assassin - and indeed, seems to reinforce the idea that the past can be “fixed” if we just “kill the bad people”, came to the conclusion that
This is a VERY BAD IDEA and we should PROBABLY SCRAP IT.
At the very least, wait for a time for the political tensions to calm significantly before attempting to tell a story like this.
It would be one thing if they just gave me a game about killing the Klan to free slaves and it was all some fun adventure.
It’s another when the devs make it very clear they consider me to be part of the Klan, purely because I’m white, and don’t consent to being mistreated by those of other races. That takes the fun out of it, I must admit.
This is why say: no-one bats an eye that Call of Juarez: Bound in Blood has a significant part of it’s runtime shooting Confederate Holdouts - because the game has no inherent anti-white bias (perceived or otherwise) therefore it’s just part of the fun adventure. It was also made in a different era of gaming, when people weren’t so paranoid about seeing hidden messages that show allegiance to that political will within the work itself.
So yes, not quite as simple as “durr, Ubisoft thinks Klan gud now actually”, is it?