@Is a ponyE
Wow, just wow, another reason for me to be more genuinely suspicious of how Bethesda coded the upcoming Starfield.
Todd is no Emil when it comes being ignorant or oblivious to much of what he’s doing. But still, he’s truly become a crooked asshat fuckwad who typically doesn’t care much about what kind of people are in the coding and design teams (especially the former) For me, the TES series began to to go downhill during the development of Oblivion (not counting the DLCs). Though, as much as Oblivion has weird faces for many of the characters outside of the cutscenes, especially in the console versions, it wasn’t the mark of an immediate crash to the franchise, certainly not. Yet Skyrim just had to HAVE MYSTICISM, SPELLCRAFTING and hand-to-hand removed from the base game! They could have brought at least a few of the removed features with the SE, at least, but no! Then the Fuckup 76 bullshit burst came through, and during a 2019 Bethesda conference he slyly sneered at the issues the community at large had with Fallout 76’s bugs, glitches, (especially at launch) and often lackluster/mediocre official events (“I read it on the internet, so it must be true”, said Todd). Though, I will give Bethesda at least some credit with the introduction of characters like the AI MODUS, the Scorch beasts, the tweaking with Wastelanders, and the fact that the total area of the game is quite bigger than base Fallout 4. An interesting miss FO76 is, indeed.