For the first time ever, we have a game that has a simp tab for quanitfying simps. You just might be on the verge of something groundbreaking and revolutionary in the gaming industry.
Here’s a look at the UI for the long Glimmer idle game. It’s not completely finalized yet, but I just wanted to share it.
I’ll post stuff about my games here from now on. So I don’t clog any threads.Currently working on:
Long Glimmer: The Idle Game
- NGU/ItRtG styled idle game with tradical clicker elements.
A God Against The Abyss (Formerly Titled “Void Fighter”)
- Cross between tradical vertical shooter and rogue-like.
Possible future projects:
James Throny
- Stylized horror game with Never-Ending Nightmares eqis gameplay.
Blueprint: M.Y. A.S.S.
- Constriction sim where time is the limiting factor.
Mirrorman
- puzzle beat-em-up staring Mirrorman, a humanoid made of a unknown but impossibly reflexive metal.
@Officer Hotpants
It’s a mix of things. Mostly NGU/ITRG and Cookie clicker. Clicking will become useless very fast. But I’ll buff it to all hell in the later stages just to catch people off guard.